Sunday, August 2, 2009

Fluid Simulation for Video Games, part 2: Fluid Simulation Techniques

The second in a series of articles I wrote for Intel:

http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-2/

...and related videos:

Atomic vortex ring
Cannonball through smoke
Dragons, bunnies and magic

Make sure to watch them in HD!

The third article will include the source code for a complete real-time fluid simulation with two-way fluid-body interaction.

Future articles will refine and speed up that simulation.

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