Showing posts with label vorton. Show all posts
Showing posts with label vorton. Show all posts

Sunday, August 2, 2009

Fluid Simulation for Video Games, part 2: Fluid Simulation Techniques

The second in a series of articles I wrote for Intel:

http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-2/

...and related videos:

Atomic vortex ring
Cannonball through smoke
Dragons, bunnies and magic

Make sure to watch them in HD!

The third article will include the source code for a complete real-time fluid simulation with two-way fluid-body interaction.

Future articles will refine and speed up that simulation.

Friday, November 14, 2008

Airfoil with lift


Fluid flow past an airfoil.

Any ideas for how to use this in a game?

Maybe a puzzle game where you have to get a paper airplane to strike a target...?

Sunday, July 27, 2008

Vortex splitting



Vortices which separated now spawn new particles, maintaining a contiguous thread of them.
Have a look.

See you at SIGgraph.

Wednesday, June 25, 2008

Fluid simulation update: SIGgraph 2008 poster

SIGgraph 2008 accepted my poster and I've prepared source material for it. Jon Tran and Todd Deery are working on the actual poster and Jon's first few passes at it look great. I'll provide a link to the PDF when it's ready for public consumption.

Meanwhile here are some new movies.

Tuesday, April 29, 2008