The second in a series of articles I wrote for Intel:
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-2/
...and related videos:
Atomic vortex ring
Cannonball through smoke
Dragons, bunnies and magic
Make sure to watch them in HD!
The third article will include the source code for a complete real-time fluid simulation with two-way fluid-body interaction.
Future articles will refine and speed up that simulation.
Sunday, August 2, 2009
Fluid Simulation for Video Games, part 2: Fluid Simulation Techniques
Labels:
computational fluid dynamics,
fluid,
smoke,
vortex ring,
vorton
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