The second in a series of articles I wrote for Intel:
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-2/
...and related videos:
Atomic vortex ring
Cannonball through smoke
Dragons, bunnies and magic
Make sure to watch them in HD!
The third article will include the source code for a complete real-time fluid simulation with two-way fluid-body interaction.
Future articles will refine and speed up that simulation.
Sunday, August 2, 2009
Subscribe to:
Posts (Atom)